Home » Ask & Discuss » Physics. » Mechanics « Back to Discussion



Mechanics

Himanshu's Avatar
Forum Expert
Joined: 19 Feb 2007
Post: 3834
25 Mar 2007 11:38:04 IST
0 People liked this
58
9995 View Post
formulas!!!!!!!!!!!!
None

here are some shortcuts to find ...............  in motion in 1 dimension   1) to find the vel. in b/w the distance travelled   V1  = {v2  +  (v2 - u2/n)}1/2   2) a bullet is fired with certain vel. into a block of wood . it loses 1/nth of its initial speed after travelling a dist. x in the block . determine the total dist. penetrated by it before coming to rest.... ans)                     x'   =   {N2/ 2n - 1} x                 &nbs


Share this article on:

Comments (58)


New kid on the Block

Joined: 29 Jul 2007
Posts: 4
6 Aug 2007 23:58:41 IST
0 people liked this

thAnks...cn u help a bit in fbd's
Dwarkanath Prabhu's Avatar

Hot goIITian

Joined: 6 Jan 2007
Posts: 151
7 Aug 2007 07:56:00 IST
0 people liked this

what kind of help do u need in fbd's??
all i can tell u is this:
the 1st thing to remember in fbd's is show all the forces "acting" on the body.
not those which the body applies on others.

2nd thing, resolve the forces in 2 directions, one parallel to the resulatant acceleration n the second direction obviously perpendicular to the resultant acceleration.

3rd thing is never show the resultant force, it causes confusion(u may accidentally take it as one of the forces on the body on LHS of an equation, when it should be on RHS). just show the direction of resultant acceleration. lyk write "a" and mark an arrow in its direction instead of "ma".

that should be it..:) cheers
sivaram krishnan's Avatar

New kid on the Block

Joined: 5 Aug 2007
Posts: 24
7 Aug 2007 10:16:53 IST
0 people liked this

can some1 pls explain the concept of pseudo forces

Blazing goIITian

Joined: 26 Feb 2007
Posts: 373
8 Aug 2007 15:27:31 IST
0 people liked this

GR888 WORK .....
Himanshu's Avatar

Forum Expert
Joined: 19 Feb 2007
Posts: 3834
9 Aug 2007 20:29:26 IST
2 people liked this

1 wrong point here....sorry fr all
FR ANGLE # AND pi/2 - #

T1 (for $) * T2 (for pi/2 - $ ) = 2R/g (not T1 + T2 = 2R/G)
printing mistake only

i can prove this,......
T1 = 2usin# / g =2  uy / g
 
T2 = 2 u cos #( pi/2 - #)
 
= 2ucos# / g = 2ux / g
 
T1T2 = 2uy / g * 2ux/g
 
 
or
 
T1T2 = 2R/g
 
hence proved (sorry fr that previous mistake again) :(
shinu sharma's Avatar

New kid on the Block

Joined: 3 Apr 2007
Posts: 29
2 Sep 2007 14:30:38 IST
0 people liked this

thanx yaar , such me itni saari help ki .......

u deserve 1000 points fr this post
divya aggarwaal's Avatar

Cool goIITian

Joined: 1 Sep 2007
Posts: 44
17 Sep 2007 23:53:37 IST
0 people liked this

great !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tanmay's Avatar

Blazing goIITian

Joined: 6 Sep 2007
Posts: 956
18 Sep 2007 23:16:36 IST
0 people liked this

thank u very much. it helped me a lot
Prashant Prakhar's Avatar

Hot goIITian

Joined: 18 Sep 2007
Posts: 119
19 Sep 2007 01:11:56 IST
0 people liked this

hey buddy did a splendud job man
keep doin that
our blessing will always b with u for ur success
kshitij verma's Avatar

Scorching goIITian

Joined: 13 Sep 2007
Posts: 238
20 Nov 2007 13:52:00 IST
0 people liked this

nice formulas :)
thanx

Hot goIITian

Joined: 27 Jan 2008
Posts: 143
17 Apr 2008 22:26:31 IST
0 people liked this

thanks for short tips .  !!!!!!!!!!!
bornleader's Avatar

Cool goIITian

Joined: 23 Mar 2008
Posts: 66
17 Apr 2008 22:48:38 IST
0 people liked this

gr8
SRM's Avatar

Hot goIITian

Joined: 25 Feb 2008
Posts: 177
18 Apr 2008 18:06:40 IST
0 people liked this

HImanshu rocks........ rule the world dude.. God Bless you!!

New kid on the Block

Joined: 18 Apr 2008
Posts: 3
18 Apr 2008 18:19:40 IST
0 people liked this

Good one...very helpful
Mirka's Avatar

Blazing goIITian

Joined: 13 Aug 2008
Posts: 1313
8 Apr 2009 09:42:12 IST
1 people liked this

 

Good going guyz… 

 

Renewing this thread  

 

Here r some formulae from Rotation … 

 

 

For a body rolling down an inclined plane (inclined at angle @) nd having radius R  ( and K = radius of gyration )

 

accl = a = g sin@ / ( 1 + K2/R2 )

 

frictional force = mg sin@ / ( 1 + R2/K2 )

 

and to start pure rolling,

 

coeff. of static friction shud be gr8er than or equal to  tan @ / ( 1 + R2/K2 )

 

 

So, when u have a rolling body of same mass and radius ….

 

Acceleration is of d order

 

a sphere > a disc > a shell > a ring


but the time taken will be in order


t sphere < t disc < t shell < t ring

 

 

 

 


Scorching goIITian

Joined: 9 Nov 2008
Posts: 271
8 Apr 2009 15:08:50 IST
0 people liked this

Why not make this thread STICKY? Can that be done? If yes then please do it! This is a great thread.

Cool goIITian

Joined: 16 Jan 2009
Posts: 35
8 Apr 2009 15:35:14 IST
0 people liked this

:-0
Mr.Nasty ® Retired from Action.'s Avatar

Blazing goIITian

Joined: 16 Jan 2009
Posts: 1041
8 Apr 2009 15:44:14 IST
0 people liked this

Siddhartha  Gupta's Avatar

Blazing goIITian

Joined: 1 Nov 2008
Posts: 329
13 Apr 2009 12:11:58 IST
0 people liked this

1 + k2/r2 is actually beta ( the greek symbol) thats a better way to remember it  ..... sticky??





Quick Reply


Reply

Some HTML allowed.
Keep your comments above the belt or risk having them deleted.
Signup for a avatar to have your pictures show up by your comment
If Members see a thread that violates the Posting Rules, bring it to the attention of the Moderator Team
Free Sign Up!

Preparing for IIT-JEE ?

Arihant Revision Package for IIT JEE - Books, Practice Tests + Rank Predictor


@ INR 1,995/-

For Quick Info

Name

Mobile No.

Find Posts by Topics

Physics.

Topics

Mathematics.

Chemistry.

Biology

Parents

Board

Fun Zone

Sponsored Ads