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Tagged with:    [Post New]posted on 11 Aug 2007 12:22:47 IST    
Refraction
of Light

------------------------------------
Joseph F. Alward, PhD
Department of  Physics
University of the Pacific
 
 Ratio of Speed of Light in
 Vacuum to Speed in Various
 Substances
                (l = 589 nm )            
Substance   c/v Substance c/v
Diamond 2.419 Ethyl Alcohol 1.361
Cubic Zirconia   2.21 Ice 1.309
Glass (flint) 1.66 Water   1.333
Glass (crown) 1.52 Air 1.000
 
 
 
  
Index of Refraction
  n = c/v
 The larger the index,

  the smaller the speed of
  light
 
 
 
 
 
 
 
  Index of Refraction                
Substance   Index of
Refraction
      n
Substance Index of
Refraction
      n
Diamond 2.419 Ethyl Alcohol 1.361
Cubic Zirconia   2.21 Ice 1.309
Glass (flint) 1.66 Water   1.333
Glass (crown) 1.52 Air 1.000
 
 
 
 
 
  Reflection and Refraction at an Interface                    
 
 
 
   Refraction:  The Bending of Wavefronts                     

One side of wave front slows down, and the
entire train of fronts twists. Analogy: right
front tire of vehicle enters mud, twisting
vehicle to the right.
 
 
 
 
   Refraction Rules                                                                                      

   Light twists inward when entering medium
   of higher index of refraction

   Light twists outward when entering medium
   of lower index of refraction
  Understanding Refraction                                                                        

 Above: Wheels on axle rolls along a smooth
 sidewalk and onto grass. Which picture
 path is followed?  What happens if the
 motion is reversed?

Right:  One side of wave front slows down,
and the entire train of fronts twists.

 
 
 
   Illustrating Cart Analogy                                             

  Right front wheel slows           Left front wheel slows
  down before left front             down before right front
 
 
 
 
 
  Law of Refraction:  Snell's Law                     

           Right front wheel slows down first.
Snell's Law:  
  n2 sin q2  =    n1 sin q1
 
 
 
 
 
 
 
   Snell's Law Example                                                 
n1 = 1.0 (air)  
n2 = 1.52 (glass)
q1 = 30 degrees
------------------------
n2 sin q2     =    n1 sin q1
1.52 sin q2 = 1.0 sin 30
        sin q2 = 0.33

Put calculator in
Mode Degree


q2 = sin-1 (0.33)
     = 19.3 degrees
 
 
 
 
 
  Rear View Mirror                             
 
 
 
 
 
 
 
  Rear View Mirror Explained                                         
 
 
 
 
 
 
 
  Apparent Depth in Water                                                       

 Light exits into
 medium (air)
 of lower index
 of refraction,
 and turns left.
 
 
 
 
 
  More Apparent Depth                                                                                
Spear-fishing is made more
difficult by the bending of
light.

To spear the fish in the figure,
one must aim at a spot in front
of the fish
 
 
 
  Refraction at Sunset                                                                                 
Why does the sun appear to be
flattened at sunset?
---------------------------------------------------
The sun actually falls below below the
horizon, i.e., it "sets", a few seconds
before we see it set.

 
 
 
 
 
 A Fish-Eye's View     
 
 
   
 
 
                                                      
A FishEye's View of the World
(Excellent applet illustrating refraction)
 
 
 
 
 
 
 
 
 Water on Road Mirage                                

          There's no water on the road; why does it appear so?
 
 
 
 
 
 
 
  The Oasis Mirage                                                  
 
 
 
 
 
   Displacement through a Slab of Glass                               

 Entering and exiting rays are displaced
 from each other, but parallel.
 
 
 
  
 
   Internal Reflection                                              
 All rays reflect internally, but
 the top three rays reflect only
 a small percentage internally;
 most energy leaves the prism.
 
 The fourth and fifth rays are
 reflected 100 % internally.
 
 
 
 
 
 
 
  Internal Reflection                                                        

 Ray 4 is the first to be 100 % reflected; it's angle of incidence is called the critical angle.
 
 
 
 
 
  Crictical Angle Calculation                          

What must be q1 to get q2 = 90 deg ?
Snell's Law
n1 sin q1 =  n2 sin q2
              =  n2 sin 90
    sin q1  =  n2 / n1
------------------------------
Assume water to air:  
 n1 = 1.33              n2 = 1.00
q1  = sin-1 (0.752)
    = 48.8 degrees

qc = critical angle  
     = 48.8 degrees

 
 
 
 Cone of Light                                                                             
Crictical angle for water = 48.8 degrees

 Light within the 48.8 degree cone
 is detected by fish, while nothing in the
 air outside that  cone can be seen.
 The only light reaching the fish outside
 the cone is that light (not shown) which
 is reflected off the bottom of the pool.
 
 
 
 
 
 
 
 
  Critical Angle of Diamond                           
n = 2.419
qc = sin-1(1.00/2.419)
    = 24.42 degrees
90.00 - 24.42 = 65.58 degrees
Light outside of 65.58 degree
cone is reflected back inside.

Virtually all light entering the
top face of the diamond is
reflected internally.
 
 
  Optical Fiber                                                                  
 
 
 
 
 
 
  Optical Fiber                                             
 
 
   
 
 
 
 
  Optical Fibers in Medicine                                                                                  

 Arthroscopic Surgery                              Bronchoscope                                 Colonoscope
 
 
  
 
  Index of Refraction vs Color           
v = c/n
The speed of blue light is
less than the speed of
red light
.

Blue light bends more
than red light.
 
 
 The Spectrum of White Light                                           

Note that the shorter wavelengths of light are bent more than the longer; blue more than red.
 
 
 
 
 
 
 
 
 Refraction in a Raindrop                                                        
 
 
 
 
 
  Forming a Rainbow                                    
 
 
 
  Rainbow                                           
 
  Index Matching                                                                  
 




Aberrations

Aberrations are errors in an image that occur because of imperfections in the optical system. Another way of saying this is that aberrations result when the optical system misdirects some of the object?s rays. Optical components can create errors in an image even if they are made of the best materials and have no defects. Some types of aberrations can occur when electromagnetic radiation of one wavelength is being imaged (monochromatic aberrations), and other types occur when electromagnetic radiation of two or more wavelengths is imaged (chromatic aberrations). The origins and consequences of chromatic radiation were discussed in the previous section.
Sphere With Rays Drawn Perpendicular to the Surface Intersect at the Center of the Sphere
Monochromatic aberrations can be grouped into several different categories: spherical, coma, astigmatism, field curvature, and distortion.The idea of reference sphere is often used in discussions of aberrations. For all spheres, a ray drawn perpendicular to the sphere?s surface will intersect the center of the sphere, no matter what spot on the surface is picked.
A reference sphere isn?t a physical structure; it?s just a mathematical construct that the wavefront of the electromagnetic radiation is compared to. If the electromagnetic wavefront has the shape of the reference sphere, then the wavefront will come to a perfect focus at the center of the sphere. Remember that the definition of a ray specifies that rays are drawn perpendicular to the wavefront. All of the rays associated with a spherical wavefront will intersect at the center of the sphere. If the wavefront is not spherical, some of the rays will pass through the center of the sphere.
Some Rays on an Aberrated Wavefront Focus to a Different Point, W, Than do Rays That are Perpendicular to the Reference Sphere
By comparing the wavefront of the electromagnetic radiation with the reference sphere, it is possible to determine what aberrations are present in an image and how severe they are.

Spherical Aberration

Spherical aberrations occur for lenses that have spherical surfaces. Rays passing through points on a lens farther away from an axis are refracted more than those closer to the axis. This results in a distribution of foci along the optical axis.
Spherical Aberrations Result in Paraxial and Peripheral Rays Having Different Foci
Rays that make a small angle with the optical axis, and which travel close to the axis, are called paraxial rays. Peripheral rays interact with the edges of the components in an optical system. When a wavefront is spherically aberrated, peripheral rays focus closer to the lens than paraxial rays do. The difference between where these two types of rays come to a focus is a way to measure the severity of spherical aberration in a system.
A Measure of the Spherical Aberration of the Optical System is the Physical Distance Between the Foci of the Reference Sphere and of the Peripheral Rays of the Aberrated Wavefront (Between R and W)
It is possible to design optical components with aspherical surfaces that are free of spherical aberration. Gradient-index lenses, which have refractive indices that are highest at the center of the lens and gradually decrease closer to the edge of the lens, can also eliminate spherical aberration. However, optical components with spherical surfaces are much easier and cheaper to manufacture than those with aspherical surfaces or gradient-index characteristics. Because of this, most designers of optical systems use off-the-shelf components with spherical surfaces.
When multiple-lens systems are designed, optical designers use the interactions of all of the system components to minimize spherical, as well as other, aberrations. The undercorrection of one lens can be used to compensate for the overcorrection of an other lens. If the optical system must contain only one spherical lens, the spherical aberration can be minimized if both lens surfaces contribute equally to the power of the lens. Making a lens with large radii of curvature will also help minimize spherical aberration.

Coma

Spherical aberrations describe where different points focus along the optical axis. The image of an object point that lies off of the optical axis will form a tear-drop shaped image. The flared tail of the image is usually directed away from the axis, but it can also be oriented towards the axis.

Coma Blurs the Image of an Off-Axis Point into the Shape of a Teardrop.
When an object is imaged by a lens that suffers from coma, rays that pass through the periphery of the lens form a larger image than the rays that pass through the lens closer to the axis. Correcting for coma requires that the different images are made to overlap. In effect, the images formed by the paraxial and the peripheral rays need to experience different degrees of magnification.
Coma can be minimized by carefully specifying the radii of curvature of the two sides of a single lens, or by using a combination of optical elements. When an optical system has no spherical aberration or coma, it is called aplanatic.

Astigmatism

Rays that are emitted from an object point form a right circular cone as they travel towards a lens. When the object point is located off-axis, this cone of rays forms an ellipse on the surface of the lens. (If the cone of rays had been emitted from an on-axis object point, they would have formed a circle on the surface of the lens.) The tangential plane intersects the major axis of the ellipse, and it contains both the optical axis and the object point. The sagittal plan is oriented perpendicular to the tangential plane.
Because of the different ways in which they intersect the lens, the rays in the tangential plane and the rays in the sagittal plane effectively experience lenses different focal lengths. The effective lens that the rays in the tangential plane experience has a higher power. Because of this asymmetry, the rays in the tangential plane focus closer to the lens than the sagittal rays.
The Top Figure Depicts How a System Suffering From Astigmatism Focuses a Cone of Rays from an Off-Axis Point onto the Tangential and Sagittal Planes. The Bottom Figure Places a Viewing Screen at the Object Point, the Tangential Focus, and Sagittal Focus.
The location of the image points for the tangential and sagittal rays coincide on the optical axis, and they diverge for points farther from the optical axis.
Astigmatism Causes Rays in the Tangential Plane Focus on a Different Surface than Rays in the Sagittal Plane


Field Curvature

Field curvature (or curvature of field) is an aberration that is related to astigmatism, but it can exist in a system that does not suffer from astigmatism. In the case of field curvature, the object is imaged on a curved surface, rather than on a plane. The image is not blurred by this aberration; it is just projected onto a curved surface. This is a problem for cameras and slide projectors, because the image plane needs to be flat for these applications. The curved image field can be flattened by using a combination of lenses. If two lenses are used, their indices of refraction (n1 and n2) and their focal lengths (f1 and f2) must meet the following condition:
n1f1 + n2f2 = 0.
If a System Exhibits Field Curvature, Objects are Imaged Onto a Curved Image Plane


Distortion

Like field curvature, an image suffering from distortion is not blurred. Instead, the image points are displaced radially from the positions predicted when paraxial rays are traced through the optical system. The image points may be displaced either towards or away from the optical axis. This effect suggests that the various parts of the object experience different magnifications.
In pincushion distortion, the magnification increases along the indicated directions. An image of a square suffering from pincushion distortion would have drawn-out corners.
In barrel distortion, the magnification decreases along the indicted directions. An image of a square suffering from barrel distortion would be characterized by retraced corners.
Pincushion Distortion Pinches and Stretches the Image of a Square at the Corners
Barrel Distortion Pushes the Corners of an Image of a Square in Towards the Center
 
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nivedh_89 (4512)

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Olaaa!! Perrrfect answer. 820  bad job dude!! I dont approve of this answer! 1  [1028 rates]

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savvej is offline comment by savvej    (posted on 11 Aug 2007 13:37:28 IST)
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nivedh_89 is offline comment by nivedh_89    (posted on 11 Aug 2007 21:54:27 IST)
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