| Author |
Message |
![[Post New]](/templates/default/images/icon_minipost_new.gif) 20 Apr 2008 21:26:04 IST
|
|
|
A ray of light is incident on a plane mirror , along the direction given by vector 2i - 3j + 4k. Find the unit vector along the reflected ray.Take Normal to the mirror along the direction of vector B = 3i - 6j + 2k
|
"Imagination is more important than knowledge."
|
|
|
|
![[Post New]](/templates/default/images/icon_minipost_new.gif) 21 Apr 2008 16:51:22 IST
|
|
|
angle of incidence = angle b/w -2i + 3j - 4k & 3i - 6j + 2k = cos -1 (-32/7  29) by dot product... let r be the unit vector along the reflected ray.. so angle of reflection = angle b/w r and 3i - 6j + 2k = cos-1(r.(3i - 6j + 2k) / 7) since angle of incidence = angle of ref -32/  29 = r.(3i - 6j + 2k) ..ab daal daal ke dekh le options ..answer (a) aa jaayega  ..
|
There is no better feeling in this world than being a winner! |
this reply: 0 points
(with 0 
in 0 votes ) [?]
|
|
You have to be logged on to rate
|
|
|
![[Post New]](/templates/default/images/icon_minipost_new.gif) 21 Apr 2008 17:09:21 IST
|
|
|
abbe correct hai dost :)
but i hate such bad values!! friggin' hell
|
---------------------------------------------------------------
* Gaurav Ragtah ( aka Artemis Fowl )
* Agent 'G' [sniper] - SD-6 (Alliance of Twelve)
* Your friendly neighborhood spideyunlimited |
this reply: 0 points
(with 0 
in 0 votes ) [?]
|
|
You have to be logged on to rate
|
|
|
![[Post New]](/templates/default/images/icon_minipost_new.gif) 21 Apr 2008 17:53:05 IST
|
|
|
abe yaar joy koi aisa method bata jisse options ki madad lene ki zarurat na pade isliye maine options post nahi kiye kyunki i want general soln assuming it's a subjective question
|
"Imagination is more important than knowledge."
|
this reply: 0 points
(with 0 
in 0 votes ) [?]
|
|
You have to be logged on to rate
|
|
|
![[Post New]](/templates/default/images/icon_minipost_new.gif) 23 Apr 2008 23:17:00 IST
|
|
|
dude the formula is:
unit vector of reflected ray
= unit vector of incident ray - 2 unit vector of normal( into product of unit vector of incident ray and unit vector of normal)
thats it, put the values and get the anser...itz the shortest method...
|
PROGRESS ISN'T MADE BY EARLY RISERS OR HARD WORKERS, BUT BY LAZY PEOPLE TRYING TO FIND EASIER WAY TO DO THE SAME.....SO BE LAZZZZYY!!!! |
this reply: 0 points
(with 0 
in 0 votes ) [?]
|
|
You have to be logged on to rate
|
|
|
![[Post New]](/templates/default/images/icon_minipost_new.gif) 23 Apr 2008 23:47:12 IST
|
|
|
Did this question come in any AIEEE paper?
|
Will nip in at times to solve problems :)
|
this reply: 0 points
(with 0 
in 0 votes ) [?]
|
|
You have to be logged on to rate
|
|
|
|
|