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Mechanics
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See.. we solve the problem tilting the coordinate axes by alpha..... i.e x now moves along the plane and y perpendicular to it. So, when the ball strikes the plane, its velocity along this x vel_x is vsin(alpha) and vel_y is -vcos(alpha). After the collision, vel_x remains the same and vel_y becomes vcos(alpha). Now, its a projectile, with vel_y as the upward component of the velocity and vel_x as the horiznontal and the gravity value is also gcos(alpha) . So, when it again strikes the plane, the vertical displacement is zero. calculating this time, we get t = 2v/g.
Hence, range is vel_x*t = 2v^2sin(alpha)/g.... dats it.
Hope this helps....
Take the coordinate axes as shown. The initial velocities along the two axes are
and
. The (constant) accelerations along the axes are
and
. The
coordinate during the flight is
and the
coordinate
.
When the object returns to the plane,
which gives
. For this
, the distance of the point where the object strikes the plane from the initial point, is 

















U can use momentum conservation along the x axis of the plane.... i.e x along the plane and y perpendicular to it. So, vel_y changes in the opposite direction with the same magnitude and vel_x remains the same as there's no impulse in that direction. So, the ball strikes @ a distance of 2v^2sin(alpha)/g..... along the plane from the point of collision.