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Catalogs Discussion Forums -> Mechanics -> wave equation -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
9 replies   
what lampard says is true.....
well the only thing we have to make sure is that frequency comes with time and k(wave vector )  with x
Catalogs Discussion Forums -> Mechanics -> conceptual question -> Go to message
This Post 2 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]
34 replies   
Variatio in density with temperature is as follows:-
mass m = constant
m= V*density at initial temperature
m= V(1+ T) * new tempreture
now equate them and get answer
new density = initial density/1+ T
using binomial expansion we get answer that
initial density(1- T) =  new density
Catalogs Discussion Forums -> Mechanics -> rolling motion... -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
3 replies   
now for rolling without slipping te condition that v = r. Also when released ffrom top of a inclined plane the center of mass will have accleration of mgsin
Community shelf Community shelf -> preparing for IIT JEE ? then surely read this -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
42 replies   
excellent....
Community shelf Community shelf -> Newton's Trick..... -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
10 replies   
coool...
Catalogs Discussion Forums -> Mechanics -> go slow -> Go to message
This Post 7 points    (Olaaa!! Perrrfect answer.   in 2 votes )   [?]
3 replies   
on the highest point the vertical component of the speed is zero.... and the horizontal =  ucos
the velocity of the particle is least at that point.....
Catalogs Discussion Forums -> Trignometry -> plzz find it............... -> Go to message
This Post 5 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]
6 replies   
secA +tanA=3
(1 + sinA)/cosA=3
sqr both sides
1 + sin^2A + 2sinA=9(cos^2A)
1 + sin^2A + 2sinA=9(1 - sin^2A)
10sin^2A + 2sinA=8
sinA=-1 or 4/5
cos A=0 or 3/5
therefore sec A is 5/3
Catalogs Discussion Forums -> Trignometry -> Trig Proof -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
1 replies   
 i tried your sum but other some condition or something should be given....
something is missing.....

Catalogs Discussion Forums -> Trignometry -> basic tg -> Go to message
This Post 7 points    (Olaaa!! Perrrfect answer.   in 2 votes )   [?]
4 replies   
 5. 2sin + 4cos + 3..

 this is in the form of a cos
+ b sin + c ....

so the maximum value will be...

sqrt(a2 + b2) + c.....
sqrt(16 + 4) + 3
2 5 + 3....

3.elog10tan1' + log10tan 2' + ... + log10 tan 89'
consider the power....
log10tan1' + log10tan 2' + ... + log10 tan 89'
so this can be written as: -
log10(tan1*tan2*tan3......tan45......tan87*tan88*tan89)
we know that tan89 can be written as cot1....and so on...
so we can write the equation as
>>> log10(tan1cot1 + tan2cot2.....tan45)
now tancot = 1... and also tan45 is 1...
so it becomes.... elog10(1)
so it is e0
so value is 1....Ans

rate me if u find my answers correct....
others i will solve and paste it tomorrow...
they are all very simple sums....
Catalogs Discussion Forums -> Mechanics -> rate buk -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
6 replies   
i also do the same..... h c v and d c pandey side by side
Catalogs Discussion Forums -> Mechanics -> KInematics OBJECTIVE (hc verma) -> Go to message
This Post 5 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]
3 replies   
see figure 3-Q3....
let the distance from point A to point of mass M block(say point is K), be Z.
now construct a perpendicular to the base where the pulleys are affixed....
name the point as R...
let the distance KR be X....
let the distance RA be Y...
In triangle ARK,
 X^2 + Y^2 = Z^2;
differentiating with respect to time....
2Z dZ/dt = 0 + 2X dX/dt...
therefore...
dX/dt= Z/X*dZ/dt...this can be written as....
dZ/dt/X/Z   (here / stands for "whole divided by" )
or... u/cos..........

dZ/dt = u and X/Z= cos.....

plz...rate me if u find my answer useful.....
Catalogs Discussion Forums -> Mechanics -> KInematics OBJECTIVE (hc verma) -> Go to message
This Post 5 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]
8 replies   
see figure 3-Q3....
let the distance from point A to point of mass M block(say point is K), be Z.
now construct a perpendicular to the base where the pulleys are affixed....
name the point as R...
let the distance KR be X....
let the distance RA be Y...
In triangle ARK,
 X^2 + Y^2 = Z^2;
differentiating with respect to time....
2Z dZ/dt = 0 + 2X dX/dt...
therefore...
dX/dt= Z/X*dZ/dt...this can be written as....
dZ/dt/X/Z   (here / stands for "whole divided by" )
or... u/cos..........

dZ/dt = u and X/Z= cos.....

plz...rate me if u find my answer useful.....
Catalogs Discussion Forums -> Mechanics -> DC Pandey Vs. Resnick Halliday ? -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
13 replies   
hi,
 what rajdeep says is correct... Pradeep is a good book and will clear both ur concepts and problem solving.... i have pradeep.... its a brilliant book.... u know wat that around 70% of H.C.Verma sums or sums of that type can be found there...solved.... and more it includes special features like sums for only IIT- Jee aspirants...and more....
Catalogs Discussion Forums -> Mechanics -> kinematics -> Go to message
This Post 2 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]
5 replies   
hi,

 consider that you throw a ball on the ground....
 it will bounce up again....
but it will not bounce up to the hieght as when you threw it the first time....
on second bounce it will decrease its hieght in bouncing again....

The ball described here bounces a little low than the previous time it did...

Here it can be considered that the ball collides with ground....

And its velocity after colliding with ground is proportional to the velocity before colliding the ground.....

it is

V= e Vi

this e is coefficient of restitution.....

whenever there is elastic collision e = 1 as final velocity is equal to initial velocity....

in inelastic collision e = 0....

for all the other collisions 1 > e > 0;

so coefficient of restitution is that which hampers the velocity of the body in motion and decreases it on its collision....
Catalogs Discussion Forums -> Mechanics -> Urgent Advice (NO SUMS)......Will Be Rated.... -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
22 replies   
look i also could not do the sums of REST AND MOTION KINEMATICS directly..... but than when i got the concept of how to do the sums... i tried the sums and they seemed not much tough to me.... the only thing is dat u must read it properly...
 
 
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