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Catalogs Discussion Forums -> Mechanics -> Question regarding kinematics -> Go to message
This Post 5 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]
Hey , Thanks very much.
Sorry for the wrong answer given by me .
Catalogs Discussion Forums -> Mechanics -> Question regarding kinematics -> Go to message
This Post 0 points    (Olaaa!! Perrrfect answer.   in 0 votes )   [?]
2 objects with velocity v1 and v2 approach move perpendicularly to each  other. Their point of meeting is at a distance l1 and l2 from the objects. What is the shortest distance between the objects ?
Ans : (m1v2 + m2v1)/(v1^2 + v2^2)^1/2

Need explanation.
Catalogs Discussion Forums -> Mechanics -> Can work done by kinetic friction on an object be positive? -> Go to message
This Post 7 points    (Olaaa!! Perrrfect answer.   in 2 votes )   [?]
Suppose, there are two blocks of distinct masses one over the another. When you put force in the block which is at the top it will experience friction in the opposite direction( very natural ). This frictional force causes the block underneath to move in the direction of the frictional force. Thus the work done by the frictional force on the lower body will be positive. This can be seen when you make a F.B.D.
Catalogs Discussion Forums -> General Physics -> significant figures 1 -> Go to message
This Post 10 points    (Olaaa!! Perrrfect answer.   in 2 votes )   [?]
Lets consider an example.
Let us take a case of centimeter scale ruler which shows a reading of 1.3 cm.
Here 1 is certain but .3 is doubtful or uncertain. But if the same reading is obtained on a vernier caliper 1.3 would be certain and you would write the reading as 1.30. Here 0 is uncertain . i.e there is no uncertainity. Thus when you write 0 on the right side of decimal digits you actually show the accuracy of your reading.
Catalogs Discussion Forums -> Mechanics -> vectors sum -> Go to message
This Post 5 points    (Olaaa!! Perrrfect answer.   in 1 votes )   [?]

                            
let the vectors be A and B. Let R be the resultant vector.
R is equal to A and B.
      A^2 + B^2 + 2AB cos = R^2
 or   A^2 + B^2 + 2AB cos = A^2 ( as R and A are equal )
 or             B^2 + 2AB cos = 0
 or             B    + 2A   cos = 0
 or                                   B = -2A cos     -----------------------(1)
 
  & A^2 + B^2 + 2AB cos = B^2
or            A^2 + 2AB cos = 0
or              A  +   2B cos = 0
or                   -4Acos^2  = -A          (by (1) )
or                        cos^2  = 1/4
or                           cos  = 1/2
or                                 =  60 degrees
 
 
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