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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 15:42:41 IST
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q) What is the minimum distance between and object and it's real image for a convex lens of focal length 'f'.
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There is no better feeling in this world than being a winner! |
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 16:04:55 IST
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Since the image is real, minimize subject to .
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Will nip in at times to solve problems :)
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 16:06:06 IST
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its certainly 4f ..
ie when object is at centre of curvature
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SAIYANS ARE OF TRUE WARRIOR RACE . DONT UNDER-ESTIMATE US!
special theory of relativity ....i luv it...
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 16:06:58 IST
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I think it'll be 4f.. If i remember the v versus u graphs correctly, that is.. Take a look at them, and see if you can figure it out from there
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 16:23:45 IST
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yeah answer if 4f.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 19:45:00 IST
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DISPLACEMENT METHOD:
Let us consider a real object and a screen fixed at a distance D apart. A convex lens is placed between them.
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altitude begets altitude. |
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 18 May 2008 19:45:51 IST
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Let x be the distance of the object from the lens when its real image is obtained on the screen.
we have, u = - x
v = + (D - x)
f = + f
Using lens formula, we have
or 
=> x2 - Dx + Df = 0
or x =
Cases:-
(i) If D < 4f, for no position of lens, image formation is possible.
(ii) If D = 4f, then in this case x = = 2f. So only one position of the lens will be possible.
(iii) If D > 4f, in this situation, two positions of lens will give same image position. The positions are x1 = x2 =
x2 - x1 = L = 
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altitude begets altitude. |
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 22 May 2008 14:27:51 IST
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ITS DEFINATELY NOT "4f". AS 4F IS THE DISTANCE OF THE OBJECT TO ONLY GET A VERY SHARP IMAGE.
FOR REAL IMAGE 1/U+1/V=1/F
FOR VIRTUAL IMAGE 1/U-1/V=1/F
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